
  .--, .--    . .  .     OEdit
  |  | |__  __| . -|-    Version 0.1.18 (Public Beta)
  |  | |   |  | |  | .   January 1, 2003
  `--' `-- `--' '  `-'   Programmed by Arushan

  __________________
_| Welcome To OEdit |_____________________________________________

 OEdit is a program that opens and lets you move vertices of
 some .o and .ord/.orl files which contain model data. These .o
 and .ord/.orl files are found in some of Electronic Art's newer
 games which use the EAGL library.

 UNINSTALL ANY OLDER VERSIONS OF OEDIT BEFORE INSTALLING THIS ONE!
 (Control Panel -> Add/Remove Programs)

 This is the second public beta and it contains a few changes.
 For the list of changes, scroll down to the "What's New" 
 section.

 Only additional credits was added to the help file. If you read 
 the help file before, you don't have to read it again. There
 is no help on the new features in the help file. Blame laziness.

 A big thanks to a few people:
   Addict (http://www.addictarts.com)
   Fede Debla
   FerryvD
   Jeroen Bruurs (http://www.nd4spdworld.com)
   Jille Berends (aka Chillout)
   Oleg M. (http://www.zmodeler.com)
   TheFallen
 ... and Electronic Arts.

 For the common places to find model .o/.ord files, scroll down.

 NOTE: UV Mapping was primarily designed for NFSHP2 car models,
       it may not work properly on other models.

 ANOTHER NOTE: Loading big models (such as NFSHP2 tracks) may
               require a lot of memory and processing power to
               work at optimal speed.

 Can't get something to work? Try asking in the forums at
 http://discussion.nfscheats.com or
 http://discussion.nd4spdworld.com 

  ______________
_| Requirements |_________________________________________________

 - VB6 Runtimes
      - You most likely have them already. If the program does
        not run, download them from Microsoft's website:
	http://www.microsoft.com/downloads/release.asp?releaseid=28337
 - Programs to extract .o files from .viv and .big files.
      - VIVEdit from http://www.addictarts.com
      - bigGUI -- this program is still in beta but opens most
         of the .viv and .big files and supports compression/
         decompression -- a link to download the beta was posted
         at http://www.fifa-city.de/showthread.php?threadid=6195
 - Program to convert .fsh files to .bmp (needed for UV mapping)
      - FSHTOOL http://www.math.polytechnique.fr/cmat/auroux/nfs/
         or http://auroux.free.fr/nfs/
 - *** DirectX 8 or newer ***

  ____________
_| What's New |___________________________________________________

 Version 0.1.18 - January 1, 2003

   - Added a textured preview mode using DirectX 8
       - It doesn't update as you move the vertices. It's just 
         a 'preview' for now.
       - Usage:
           Rotating      Left Mouse-Button + Move
	   Panning       CTRL + Left Mouse-Button + Move
	   Zooming       Right Mouse-Button + Move Up/Down
	   Reset View    HOME
       - You might have to reset the view after loading a new 
         model.
   - Added a full view mode
       - Requires a view to be active first; does not work with
         the 3D view)   
   - Added a unload texture function   
   - Added support for loading geomdata.ini for NFS6 cars
       - OEdit can show the names of the parts -- if they were
         named properly
   - Removed support for Windows XP style schemes. It was causing
     problems for some people. Renaming of the exe file or deleting 
     the manifest file is not needed now.
   - Setup links .O and .ORD files with OEdit so you can just
     double click the file in Windows Explorer to open it.
   - Added support for starting OEdit with parameters
       Usage: OEdit "<o-filename>" [/texture:"<texture-filename>"]
                    [/geomdata:"<geomdata-filename>"]
   - And fixed a few bugs...

  _____________________________
_| Common Locations of O files |__________________________________

 Note: * and ? are used as wildcards here

 ===============================================================
 Game      Models          Location
 ===============================================================
 NFSHP2    Car Models      Cars\*\car.viv  (.o file is car.o)
                           (textures are in Cars\*\skin.viv)

           Tracks          Tracks\*\comp??.o

           Chopper/        Tracks\*\Level??\levelG.o
           Spike Strip     

           Cops/Drivers/   Actor\*\Model?\model.o
           Track Preview/   (might be on the CD)
           Event Tree
 ---------------------------------------------------------------
 FIFA2003  Stadiums        data\stad??.big

           Ball            data\disk.big (Ball____model58__1.o)

           Player Faces    data\dplyrgeo.big
                            (Player____model60__??.o)

           Player Body     data\pstatic.big

           Flags/Pitch     data\static.big
           Lines/Static
           Goal Nets
 ---------------------------------------------------------------
 NHL2003   Arena           gamedata\arena.viv -> nhlarena.viv

           Goal Net/Post/  gamedata\arena.viv -> common.viv
           Pucks

           A lot of stuff  gamedata\characs2.viv
            (including crowd and referee models)

           Player Faces    gamedata\faces.viv

           Scoreboards     gamedata\score.viv
                            (Score_??.o)
 ---------------------------------------------------------------
 NBA2003   Some files *may* be supported. As I dont have the
           game, you are on your own.
 ---------------------------------------------------------------

  ___________________________
_| Copyrights and Trademarks |____________________________________

 EA GAMES, the EA GAMES logo, EA SPORTS, the EA SPORTS logo, and
 Electronic Arts are trademarks or registered trademarks of
 Electronic Arts Inc. in the U.S. and/or other countries.

  ____________
_| Disclaimer |___________________________________________________

 THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTIES OF ANY
 KIND, EITHER EXPRESSED OR IMPLIED. UNDER NO CIRCUMSTANCE MAY THE
 PROGRAMMER(S) OF THIS SOFTWARE BE HELD LIABLE FOR ANY DIRECT,
 INDIRECT, INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING
 OUT OF THE USE OF OR INABLITY TO USE THIS SOFTWARE. USE THIS
 SOFTWARE AT YOUR OWN RISK!

 YOU, AS THE USER OF THIS SOFTWARE, ARE RESPONSIBLE FOR ANY
 COPYRIGHT OR LEGAL MATTERS THAT ARISE FROM THE CREATION OR
 MODIFICATION OF COPYRIGHTED MATERIAL THROUGH THE USE OF THIS
 SOFTWARE. (REMEMBER TO GIVE CREDIT TO THE ORIGINAL AUTHORS
 WHO DID MOST THE WORK!)
